Trouble in the Homeland
The Platinum Dragon, King of the Good Dragons, Master of the North Wind
Symbol: Star above a milky nebula
Home Plane: Celestia
Alignment: Lawful good
Portfolio: Good dragons, wind
Worshipers: Good dragons,
anyone seeking protection
from evil dragons
Cleric Alignments: LG, NG
Domains: Air, Good, Luck,
Favored Weapon: Claw
Bahamut (bah-hahm-ut) is revered in many locales. Though all
good dragons pay homage to Bahamut, gold, silver, and brass
dragons hold him in particularly high regard. Other dragons, even
evil ones (except perhaps his archrival Tiamat), respect Bahamut
for his wisdom and power.
In his natural form, Bahamut is a long, sinuous dragon covered
in silver-white scales that sparkle and gleam even in the dimmest
light. Bahamut’s catlike eyes are deep blue, as azure as a midsummer
sky, some say. Others insist that Bahamut’s eyes are a
frosty indigo, like the heart of a glacier. Perhaps the two accounts
merely reflect the Platinum Dragon’s shifting moods.
Bahamut is stern and very disapproving of evil. He brooks no
excuses for evil acts. In spite of this, he is among the most compassionate
beings in the multiverse. He has limitless empathy for
the downtrodden, the dispossessed, and the helpless. He urges
his followers to promote the cause of good, but prefers to let beings
fight their own battles when they can. To Bahamut, it is better to
offer information, healing, or a (temporary) safe refuge rather than
to take other’s burdens upon oneself.
Bahamut is served by seven great gold wyrms that often
accompany him or one of his avatars.
Clergy and Temples
Bahamut has few clerics and even fewer temples. He accepts only
good clerics. Clerics of Bahamut, be they dragons, half-dragons, or
other beings attracted to Bahamut’s philosophy, strive to take constant,
but subtle action on behalf of good, intervening wherever they
are needed but striving to do as little harm in the process as possible.
Many gold, silver, and brass dragons maintain simple shrines to
Bahamut in their lairs, usually nothing more elaborate than
Bahamut’s symbol scribed on a wall.
Bahamut visits the world often, usually in the guise of an old, old
man or a callow youth. He is always accompanied by an honor
guard of seven great gold wyrms who take the forms of fellow travelers
or animals. Bahamut keeps a wary eye out for the machinations
of Tiamat, taking whatever actions he deems necessary to
check the spread of her influence and to undo whatever damage
she has done. Bahamut never turns his back on a lawful good creature
in peril, but seldom intervenes directly if Tiamat is not
involved. Instead, he offers healing, advice, or information.
Bahamut is the old hermit whose subtle prophecy unlocks a great
mystery (provided the players are wise enough to use and recognize
the clue), or the kind stranger who offers a safe refuge or that
badly needed spell.
Bahamut’s wanderings have given rise to many bards’ tales, the
best known of which relates a roadside meeting with an unassuming
old man and his flock of seven trained canaries. None would
have been the wiser, says the tale, had a band of ogres led by an ogre
mage not swept down upon the crowd.